3/4/08

Battlefield 1942


Battlefield 1942 can be a lot of fun things to a lot of people, but first it's important to tell you what it's not: The game definitely isn't a realistic WWII combat simulator. This is a pick-up-and-play action extravaganza, a comic book version of WWII. The fact that any player can casually hop into a tank, drive around, hop out and pick off an enemy soldier with a sniper rifle, hop into a plane, parachute out, and then call in artillery fire (within the span of a few minutes) should tell you a lot about the game--and a lot about what makes it so much fun.In Battlefield 1942, you can fight offline with decent but unspectacular computer-controlled bots. Online, you can play in four different game modes against up to 64 players at a time. Realistically, you'll usually find servers capable of handling only 32 players, at most. Even with that reduced number, and even if you have the game's first patch installed, have a cable Internet connection, and get a ping in the 50s or 60s, there's a good chance you'll experience some lag or choppiness. Trying to shoot bazookas at tanks, which will suddenly appear elsewhere because of lag, isn't exactly enjoyable.But when you manage to make a good connection to a powerful server, Battlefield 1942 has lots to offer. For instance, the game's popular conquest mode, where each team tries to capture and hold various control points on the map, can be great fun. The control points are set at strategic locations, like ruined villages or outposts with bunkers or heavy machine-gun positions, making them a challenge to occupy.Bodies will quickly start filling the fields and streets, which leads to one of Battlefield 1942's more interesting features. Each team is allotted a certain number of tickets at the beginning of the match. You can respawn within a few seconds of dying (the exact time varies) to reinforce your team, but for every death, your team loses tickets. When the enemy holds a certain number of control points at once, your team will also start losing tickets. When your team runs out of tickets, you lose the battle. This system is a welcome compromise between some of the other death-and-respawn systems found in other shooters. In Battlefield 1942, you don't have to sit out around and twiddle your thumbs when you're "dead," yet you're still usually penalized by a brief wait, and because of the ticket system, every death ultimately affects the outcome of the battle.

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